dev:epic
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| dev:epic [2022/10/27 16:43] – lmcrae | dev:epic [2023/05/29 21:04] (current) – removed lmcrae | ||
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| - | Here are my notes I use when I have to work on this system. | ||
| - | * [[dev: | ||
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| - | Here is how a C++ class can call into it's lua instance. I think this is where I was confused by what you were asking. Sorry, I don't know why it wasn't apparent to me. | ||
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| - | **1)** I have a LuaObject that has access to it's Rtti/ | ||
| - | **2)** Every class has a lua table that is created as bindings are being loaded, that represent that clas sin lua. | ||
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| - | Here is a stripped down class that shows the basics of how the system calls a C++ function from lua. | ||
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| - | **1)** Header files are marked up using comments to expose/ | ||
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| - | {{: | ||
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| - | **2)** Here is the generated cpp that gets added to the project. | ||
| - | {{: | ||
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