dev:arena_map_creation
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| dev:arena_map_creation [2022/01/31 00:51] – lmcrae | dev:arena_map_creation [2022/02/06 21:13] (current) – lmcrae | ||
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| - | This is a work in progress for now. Just notes really. | + | This tutorial will walk you through the steps to add a new area (map) to the module called **The Arena** (A0_TheArena). The new area will be called **Ruined Crypt**. Here is the source map we will be using. |
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| + | {{: | ||
| - | - Open Arena Module | ||
| - | - Import image as tiles | ||
| - | - Create area in scene browser | ||
| - | - Open the new area by double clicking | ||
| - | - Create an Entity on Background | ||
| - | - Add a token component | ||
| - | - Name entity after tile T_0_0 | ||
| - | - Duplicate entity | ||
| - | - Rename for tile | ||
| - | - Change sprite | ||
| - | - Make collision | ||
| - | - Create a lua file for the area | ||
| - | - Need a template | ||
| - | - Create a PCSpawn1 | ||
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